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Playing Audio

Config

The play function plays audio, either music or sounds.

To use the play function, the game needs to have audio files loaded by adding them to the config file:

yaml
files:
  calm:
    loop: true
    src: music/music.mp3
  battle:
    loop: true
    src: music/battle.mp3
  click:
    src: audio/click.ogg
  game_start:
    src: audio/game_start.ogg
  failure:
    src: audio/failure.ogg
options:
  volume: 0.5
  musicFadeInTime: 0.5
  musicFadeInDelay: 0.5
  musicFadeOutTime: 0.5
audioTriggers:
  onPlayerAnswered: click
  onPressStart: game_start
  onSkillCheckFailure: failure
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yaml
audio: data/audio.yaml
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The audio engine used is Howler. Options added in the config of an audio file will also be passed to Howler. Refer to the Howler docs for possible options.

Playing music or sounds

Once there are audio files loaded in the engine, audio can be played with the play function at any time in the script:

play music musicName

Playing with mode music will replace stop and replace the current music to play a new one. There is only one music playing at a time

play sound soundName

Playing with the mode sound will just play a sound, no matter what else is already playing.

Stopping and pausing

It is also possible to pause or stop sounds or music:

stop music (no need to specify the name because there is only one music playing

stop sound soundName (name must be specified)

For example, one could do a dramatic pause of the music

play music suspense
wait 1500
pause music
play sound scary
wait 100
talk character idle "Suddenly, something happened!"
play music # resume the music
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