Flexible dialog writing with branching and conditions
Multiple script files support with labels and jumps to organise script writing
Multiple speaking characters support with icons and poses
Custom variables in scripts to create flags or other data the game needs to track
[NEW!] Seamless saving and reloading
[NEW!] UI with button that can be used for example to create world maps with clickable locations (the buttons can be controlled in scripts)
[NEW!] Sound and music support
[NEW!] Delays between script lines
[NEW!] Electron build to turn the game into a pc/mac/linux app (template to be updated with example soon)
Skill checks (Feature still early, needs a UI for viewing skills and creating characters)
How it works
A narrat game is a web app built around Vue.js. It is composed of the following things:
The narrat template, which is a simple web app setup with narrat pre-installed and ready to use
Some config files defining characters, assets and dialogue scripts
Dialogue scripts, which are the actual content of your game
Game dialogue scripts are written in files with a similar syntax to Renpy (.rpy files). Those files get loaded by the game engine which plays through them. This allows us to use renpy syntax highlighting in vs code easily. It is not renpy though, just inspired from it. Some syntaxes are slightly different from it. Eventually narrat might have its own language and file extension support.